Theme Espionage
Spying, assassination, rescue. Task must usually be completed with minimum bloodshed.
Goal Settle a Debt
Characters must repay a debt by carrying out a task.
Hook Hero Offended
NPC steals or destroys an item of importance to the hero.
Plot Accumulation of Elements
Players must visit many locations to gather pieces of something, perhaps clues, fragments of artifact, etc. and combine them.
Omen Birthmark Pertains
A character's birthmark matches one in a legend, this legend offering clues about current situation.
Trap Feeding Time
Character is trapped in a room where a cage door will open in moments, releasing hungry carnivorous animals into the room.
Twists No Hurting the Villain
The villain must not be harmed; for example they may possess the body of an innocent.
No Hurting the Villain
The villain must not be harmed; for example they may possess the body of an innocent.
Heroes Must Work With Villain
Heroes and villain must team up to defeat a new, even worse villain.
Compromised Ally
Someone the players need help from is unable to help; turned to stone, had their memories stolen, important equipment stolen, or in some other way temporarily indisposed.
Climax Chase overSpecial Terrain
Players are chasing someone through an unusual and dangerous area.
   
Setting Exotic Distant Land
The adventure leads the heroes to a fascinating distant country. They will encounter unfamiliar language, customs, and laws.
Location 1 Temple/Church
Church of an evil god, complete with monsters and evil soldiers.
Location 2 Lost City
Remnant of a lost civilization or expedition, still thriving in a forgotten corner of the world. Possibly now degenerate.
   
MAJOR VILLAIN Loveable Rogue
Not really evil, just lawless; may not really be behind the nastiness the players are encountering.
Exacting : Harsh. Aloof.
Objective : Military Power. Terrorizing the population to remain in control.
Motive : Pathologically evil. Does wrong from the sheer joy of causing suffering.
Weakness : Holy Symbol. Master villain is affected by the holy symbol of a faith to which he once belonged, but was expelled.
Minor Villain Opposing Villain
A villain who opposes the player characters AND the main villain, and has an objective of their own!
Chief Assassin
Has no respect for life. Organizes killings for his own purposes.
Personality : Vain. Careless : Dreamy. Overbearing.
Objective : Military Power. Backed by group of corrupt merchants, looking for someone they can control in power.
Motive : Affiliation. Needs approval of others; may join a cult or gang, and resort to acts of cruelty to gain their approval.
Source of Power : Psionics. Innate magical powers of the mind. Often implies other "psychic" abilities.
Evil Method : Fortune-telling
Weakness : Love. Master villain truly loves a minion, and would risk defeat to save them from harm.
Minor Villain Single-Minded Soldier
Field-trained military veteran, with no conscience. Directs villain's forces. Uncivilized : Uncultured. Gives people inappropriate nicknames.
   
Ally / Neutral / Patron Talkative Barkeep
Has needed information but will never just hand it over - must be bribed, or befriended, or will only talk to people who take his best room and most expensive wine/food. Pessimistic : Depressing. Smokes a pipe.
   
NPC Encounter Seducer
Invited to a romantic liaison with a local. In reality this person is a thief, and will rob the hero blind. Suspicious : Nervous. Mischievous.
Monster King Beast
The players encounter a huge, intelligent animal - perhaps it can help them, perhaps they can help it.