| Theme | EspionageSpying, assassination, rescue. Task must usually be completed with minimum bloodshed. |
| Goal | Settle a DebtCharacters must repay a debt by carrying out a task. |
| Hook | Hero OffendedNPC steals or destroys an item of importance to the hero. |
| Plot | Accumulation of ElementsPlayers must visit many locations to gather pieces of something, perhaps clues, fragments of artifact, etc. and combine them. |
| Omen | Birthmark PertainsA character's birthmark matches one in a legend, this legend offering clues about current situation. |
| Trap | Feeding TimeCharacter is trapped in a room where a cage door will open in moments, releasing hungry carnivorous animals into the room. |
| Twists | No Hurting the VillainThe villain must not be harmed; for example they may possess the body of an innocent.No Hurting the VillainThe villain must not be harmed; for example they may possess the body of an innocent.Heroes Must Work With VillainHeroes and villain must team up to defeat a new, even worse villain.Compromised AllySomeone the players need help from is unable to help; turned to stone, had their memories stolen, important equipment stolen, or in some other way temporarily indisposed. |
| Climax | Chase overSpecial TerrainPlayers are chasing someone through an unusual and dangerous area. |
| Setting | Exotic Distant LandThe adventure leads the heroes to a fascinating distant country. They will encounter unfamiliar language, customs, and laws. |
| Location 1 | Temple/ChurchChurch of an evil god, complete with monsters and evil soldiers. |
| Location 2 | Lost CityRemnant of a lost civilization or expedition, still thriving in a forgotten corner of the world. Possibly now degenerate. |
| MAJOR VILLAIN | Loveable RogueNot really evil, just lawless; may not really be behind the nastiness the players are encountering. Exacting : Harsh. Aloof.Objective : Military Power. Terrorizing the population to remain in control.Motive : Pathologically evil. Does wrong from the sheer joy of causing suffering.Weakness : Holy Symbol. Master villain is affected by the holy symbol of a faith to which he once belonged, but was expelled. |
| Minor Villain | Opposing VillainA villain who opposes the player characters AND the main villain, and has an objective of their own!Chief AssassinHas no respect for life. Organizes killings for his own purposes.Personality : Vain. Careless : Dreamy. Overbearing.Objective : Military Power. Backed by group of corrupt merchants, looking for someone they can control in power.Motive : Affiliation. Needs approval of others; may join a cult or gang, and resort to acts of cruelty to gain their approval.Source of Power : Psionics. Innate magical powers of the mind. Often implies other "psychic" abilities.Evil Method : Fortune-tellingWeakness : Love. Master villain truly loves a minion, and would risk defeat to save them from harm. |
| Minor Villain | Single-Minded SoldierField-trained military veteran, with no conscience. Directs villain's forces. Uncivilized : Uncultured. Gives people inappropriate nicknames. |
| Ally / Neutral / Patron | Talkative BarkeepHas needed information but will never just hand it over - must be bribed, or befriended, or will only talk to people who take his best room and most expensive wine/food. Pessimistic : Depressing. Smokes a pipe. |
| NPC Encounter | SeducerInvited to a romantic liaison with a local. In reality this person is a thief, and will rob the hero blind. Suspicious : Nervous. Mischievous. |
| Monster | King BeastThe players encounter a huge, intelligent animal - perhaps it can help them, perhaps they can help it. |