Theme Horror
Dark, musty old settings; terrified NPCs; violent weather; inexplicable monsters.
Goal Thwart Monstrous Plan
Characters learn of a horrible plan made by a monstrous enemy, and must thwart it before the kingdom or the world is destroyed.
Hook Mysterious Disappearances
A number of prominent members of society have vanished.
Plot Geographic Progressions
Plot is based around travel : Players must travel through an area, facing many hazards, to reach their goal.
Omen Comet's Progress
Astrological signs and omens fill the sky, and are pertinent to the quest.
Trap Mutually Assured Destruction
Heroes are placed in a trap in such a way that if one of them escapes, the others are sure to die as a result. Players must find a way for all to escape.
Twists Villain Accompanies Party
The master villain, in disguise, accompanies the party as an ally, guiding their efforts to his advantage.
Survive Environment
Must cross a hostile environment - desert, jungle, or other hostile setting.
Artifact That Doesn't Work
Heroes quest for artifact, but on finding it discover it's power was exaggerated by legend, and it will not really help them.
Climax Prevented Deed
Players discover villain's master plan - perhaps by being captured, and hear the villain bragging. They must get to the site and prevent the ritual / act taking place.
   
Setting Exotic Distant Land
The adventure leads the heroes to a fascinating distant country. They will encounter unfamiliar language, customs, and laws.
Location 1 Farm
Rural community where food is produced. Often targetted by enemies of a region to gain food for themselves, or deny it to opponents.
Location 2 Catacombs
Catacombs beneath a living city, still in active use.
   
MAJOR VILLAIN Destroyer
Wants to destroy something good and valuable.
Personality : Intelligent. Quiet : Secretive. Fatalistic.
Objective : Magical Power. Plans to gain power to raise a loved one from their rightful, restful dead.
Motive : Succour. Feeds on sympathy; would do anything to get it.
Source of Power : Military Strength. Leads soldiers, usually well-trained, loyal, and organized.
Evil Method : Missiles
Weakness : Holy Symbol. Master villain is affected by the holy symbol of a faith he helped destroy. This curse was placed as retribution.
Minor Villain Bandit Gang
Bandits in large numbers. They won't let players pass safely unless the PC's perform a task : Settle a Debt
Characters must repay a debt by carrying out a task.
Minor Villain Moronic Muscleman
A huge, dangerous villain, interested only in bashing, smashing and crushing. Moody : Compulsive. Always accompanied by Blustering mother.
   
Ally / Neutral / Patron Arrogant Snob
Characters must accompany or escort an arrogant noble or craftsmaster. They can't afford to abandon or kill this person. Generous : Wastrel. Ponderous.
   
NPC Encounter Bureaucrat
Unless players manage to bribe this official, he will cause all manner of delays at an important point in the quest. Opinionated : Narrow-minded. Diplomatic.
Monster Loving Deceiver
Player attracts attention from member of opposite sex. This person is really one of the main villains, using magic or disguises.