| Theme | HorrorDark, musty old settings; terrified NPCs; violent weather; inexplicable monsters. |
| Goal | Thwart Monstrous PlanCharacters learn of a horrible plan made by a monstrous enemy, and must thwart it before the kingdom or the world is destroyed. |
| Hook | Mysterious DisappearancesA number of prominent members of society have vanished. |
| Plot | Geographic ProgressionsPlot is based around travel : Players must travel through an area, facing many hazards, to reach their goal. |
| Omen | Comet's ProgressAstrological signs and omens fill the sky, and are pertinent to the quest. |
| Trap | Mutually Assured DestructionHeroes are placed in a trap in such a way that if one of them escapes, the others are sure to die as a result. Players must find a way for all to escape. |
| Twists | Villain Accompanies PartyThe master villain, in disguise, accompanies the party as an ally, guiding their efforts to his advantage.Survive EnvironmentMust cross a hostile environment - desert, jungle, or other hostile setting.Artifact That Doesn't WorkHeroes quest for artifact, but on finding it discover it's power was exaggerated by legend, and it will not really help them. |
| Climax | Prevented DeedPlayers discover villain's master plan - perhaps by being captured, and hear the villain bragging. They must get to the site and prevent the ritual / act taking place. |
| Setting | Exotic Distant LandThe adventure leads the heroes to a fascinating distant country. They will encounter unfamiliar language, customs, and laws. |
| Location 1 | FarmRural community where food is produced. Often targetted by enemies of a region to gain food for themselves, or deny it to opponents. |
| Location 2 | CatacombsCatacombs beneath a living city, still in active use. |
| MAJOR VILLAIN | DestroyerWants to destroy something good and valuable. Personality : Intelligent. Quiet : Secretive. Fatalistic.Objective : Magical Power. Plans to gain power to raise a loved one from their rightful, restful dead.Motive : Succour. Feeds on sympathy; would do anything to get it.Source of Power : Military Strength. Leads soldiers, usually well-trained, loyal, and organized.Evil Method : MissilesWeakness : Holy Symbol. Master villain is affected by the holy symbol of a faith he helped destroy. This curse was placed as retribution. |
| Minor Villain | Bandit GangBandits in large numbers. They won't let players pass safely unless the PC's perform a task : Settle a DebtCharacters must repay a debt by carrying out a task. |
| Minor Villain | Moronic MusclemanA huge, dangerous villain, interested only in bashing, smashing and crushing. Moody : Compulsive. Always accompanied by Blustering mother. |
| Ally / Neutral / Patron | Arrogant SnobCharacters must accompany or escort an arrogant noble or craftsmaster. They can't afford to abandon or kill this person. Generous : Wastrel. Ponderous. |
| NPC Encounter | BureaucratUnless players manage to bribe this official, he will cause all manner of delays at an important point in the quest. Opinionated : Narrow-minded. Diplomatic. |
| Monster | Loving DeceiverPlayer attracts attention from member of opposite sex. This person is really one of the main villains, using magic or disguises. |